Design1

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  • in reply to: Dark Sun #689

    Design1
    Keymaster

    Darksun was a shift for SSI, finally deciding the Gold Box engine had completed its successful run. TSI was also interested in getting into worlds with a different feel, perhaps to broaden their audience. So we geared up for an entirely new engine, investigated console development, and charged into the unknown. The Brom art was a fantastic change, moving from the 80s style of Forgotten Realms.

    So, with all the hiccups one expects with moving from sequels to original development, we were able to put out a product we were happy with. Strains related to this game and the changing market did lead to SSI being sold, and moving out of publishing.

    in reply to: Gold Box and more #597

    Design1
    Keymaster

    Hey CraigR, I was the initial producer and designer on Dark Sun. It was an 18 month development cycle and I was there for the first nine. This was the new setting TSR was launching, so they wanted to involve us early in the process. So we got their materials just as they shipped them, plus some insider info prior to print.

    in reply to: RPGCodex Interview #580

    Design1
    Keymaster

    To a certain extent, enemy actions will be dictated by their AI personality. An organized force composed of Superiors, Soldiers and Grunts would be likely to keep to a formation and screen or otherwise protect the Superiors. Once the Superiors were down, the screeners would switch to concentrating fire on the best targets — or some similar sensible strategy. Less organized opponents would operate more independently, and not need to change tactics if the Superiors fell.

    And we intend to model bravery/cowardice within the AI, so forces very dependent on their leader, have a high chance of breaking and fleeing with his loss. So with some battles, braving the horde and decapitating the opposing force is the best option. In other cases, you may have allowed your party to get surrounded by effective damage dealers while you focused on the big guy.

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