Metarou

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  • in reply to: Combat without EXP – controversial discussion #1010
    Metarou
    Metarou
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    combat experience should go to all as a party but could be balanced.
    since even non-damage dealer should have to act to survive the battle scene. and that’s the base income of experience from combat.

    aside from that, each profession sets the character how the character should be in role. and this is the point how i think its balanced.

    i.e. spell caster should gain plus individual balance of experience based on their professional skills. (even combat ends without casting, they would learn about magic related things in real combat.)
    while rogue or ranger could make their cunning/strategic skills to be preferable to allies so that gain individual balance, damage dealer gains based on physical combat skills. and so on.

    in this way, not only quest related experience also becomes very meaningful and deeper but also could apply to faction related progression or even to simple interaction to common NPCs. it might affect so called to “reputation” from surrounding people afterall.

    for example, after the party established good relation to one of faction, if the way of fulfilling the task was not desirable, the person who is directly negotiate to the party will be losing trust, and ultimately it can ruin the good relation and which gives good opportunity for hostile faction to make use. all in all, the way of act might cause total breakdown of power balance between rival factions. even worse, the party might be marked as “useless” or worse to all factions.
    good faith player, evil player, violent and short tempered player, manipulating player, thoughtful player. they all would receive the consequence and it changes the further choice and especially experience wise.

    this idea had been already realized in the line of Gold Box series to Baldur’s Gate series to some degree but it was not that dynamic. (Wasteland 2 was better but there was far less factions involved. its like simple but good old theme of good vs. evil.)
    i think there would be nice to have more live feeling and wider approach. with it, player can have strings to weave own story at last.
    today’s pc’s horse power should allow it.

    sorry for long post. but couldn’t help but expecting 7DS so much.

    • This reply was modified 7 years, 6 months ago by Metarou Metarou.
    • This reply was modified 7 years, 6 months ago by Metarou Metarou.
    • This reply was modified 7 years, 6 months ago by Metarou Metarou.
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