What follows is the Narrative Design method that I aim to apply to Seven Dragon Saga, and every other RPG I work on for that matter.
In a nutshell, Jigsaw Storytelling involves the baking of lots of little narrative goodies that a player ‘consumes and digests’ in any order. In this way, we whet the players appetite for story without cramming it down their throats in ‘storytelling sessions’…like this.
Yes, we’re throwing traditional plot structure out the window. No ‘Hero’s Journeys’ here! What we get in return is a ‘Story Experience’ rather than a ‘Story Telling’.
Here’s what I mean in much more detail…